Free materials library

Free chess materials for children and parents

Articles, interactive exercises, game analyses, a glossary of terms and videos — all in one place. No sign-up, no subscription and no “first lesson free, then you pay”.

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10 materials in the library All free and no sign-up needed For children aged 5–17 and their parents

Materials catalogue

Format
Topic
Level

Found: 10 materials

INTERACTIVE
Tactics

Warm-up: 8 rated checkmate puzzles

From a beginner’s trap to Morphy’s queen sacrifice. Move the pieces right on the board and get your Chess Prime rating at the end.

Beginner+ 8 puzzles · interactive
INTERACTIVE
Rules

How the pieces move: click and see

Choose a piece and the board will highlight every square it can move to and every square it attacks. Where everyone starts when they sit down at the board for the first time.

Beginner 6 pieces · interactive
INTERACTIVE
Game analysis

Scholar’s mate — and how to defend against it

Two short games with the coach’s comments on every move: how the trap is set and how to defuse it with a single pawn move.

Beginner 2 games · interactive
ARTICLE
Tactics

Knight fork: five positions worth remembering

The sneakiest trick in children’s games — with examples and mini-exercises to test yourself.

Beginner+ 15 July 2026 · 12 min read
ARTICLE
For parents

How to support your child after a lost game

Three practical principles from our coaches — no “better luck next time”.

For parents 8 July 2026 · 11 min read
ARTICLE
Game analysis

Back-rank mate: a classic mistake

Why “luft” saves games — and how to get into the habit of making it in time.

Has a rating category 1 July 2026 · 19 min read
ARTICLE
Opening

Three opening rules that decide the outcome of a game

The centre, piece development and king safety — in simple words and with examples.

Beginner 24 June 2026 · 14 min read
ARTICLE
Endgame

King and pawn versus king: how not to let the win slip

The rule of the square and opposition — the basics you need to win a won endgame.

Has a rating category 17 June 2026 · 23 min read
ARTICLE
For parents

At what age to start chess

We answer the question parents ask most often at the first free lesson.

Beginner 10 June 2026 · 10 min read
REFERENCE
Rules

Chess glossary: 24 terms explained simply

Castling, zugzwang, fianchetto, fork, opposition — what they mean and why they’re worth knowing. Right here on this page.

Beginner 24 terms · 8 min read

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Video lessons

The Chess Prime YouTube chess channel

On video we cover what’s hard to explain in writing: how to think about a move, how to calculate variations and why a beautiful move isn’t always the best one. The first episodes are coming soon — subscribe so you don’t miss them.

How the pieces move in 7 minutes

A first lesson for those who have never played.

Five ways to checkmate

The mating patterns that come up most often.

The opening in 10 minutes

What to do in the first five moves so you don’t lose straight away.

A subscriber’s game analysed

Send us your game — we’ll analyse it live.

Subscribe to the channel

As soon as the first videos are out, they’ll appear here — and in the catalogue above under the “Video” filter.

Reference

Chess glossary: 24 terms explained simply

If your child comes back from a lesson and says “I was in zugzwang”, you can quickly look up what they meant here. Click a term to see its definition.

An attack on the king. The player must deal with it immediately: move the king, block with a piece or capture the attacker. You can’t ignore a check and make some other move — that’s against the rules.

A check with no defence at all. The game ends at once, and the player who gave checkmate wins. The aim of the game is checkmate — not capturing all the opponent’s pieces.

The king isn’t in check, but the player has no legal moves. It’s a draw — even if the opponent is a whole queen up. The most frustrating and most common mistake when finishing off a winning position.

The only move in which two pieces move at once: the king moves two squares towards the rook, and the rook lands on the other side of it. It hides the king from attack and brings the rook into play. You can’t castle if the king or that rook has already moved, if there are pieces between them, or if the king is in check or passes through an attacked square.

If an opponent’s pawn jumps two squares at once and lands next to your pawn, you can capture it as if it had moved only one. You can do this only on the very next move — miss the moment and the chance is gone.

A pawn that reaches the last rank must become a queen, rook, bishop or knight — your choice. It can’t stay a pawn. Almost everyone picks a queen, but sometimes a knight gives checkmate where a queen would give stalemate.

The start of the game, roughly the first 10–15 moves. The opening’s job is simple: take the centre, develop the pieces and tuck the king away by castling. This is where most children’s games are decided.

The middle of the game — the hardest and most interesting part. The pieces are developed and the real fight begins: attacks, exchanges, combinations.

The final stage of the game, when only a few pieces are left on the board. Here the king turns from a timid piece into a strong attacker, and an extra pawn often decides the result.

A way of recording moves. Every square has an address made of a letter and a number: e4, d5, g7. “Nf3” means “the knight moved to f3”, “×” is a capture, “+” is check and “#” is checkmate. Without notation you can’t follow a single chess book.

One piece attacks two (or more) of the opponent’s pieces at once. It’s usually impossible to defend both — one will have to be given up. Forks are most often made by the knight, because it jumps over pieces and is harder to spot.

A piece can’t move away because a more valuable piece (or the king) stands behind it. If the king is behind the pinned piece, moving it is simply against the rules: this is an absolute pin.

The general name for a tactic in which one move creates two threats at once. A fork is one particular case of it.

A piece moves off a line and uncovers a check from a long-range piece behind it. While the opponent is saving the king, the piece that moved has time to grab something valuable. One of the most powerful tactics in chess.

Deliberately giving up a piece for something more important: checkmate, winning the queen or breaking through to the king. Anderssen’s famous “Immortal Game” is two rooks, a bishop and the queen given up to mate with three minor pieces.

Checkmate by a knight against a king boxed in on all sides by its own pieces and pawns. A beautiful pattern: the king’s own defenders become its prison.

Checkmate in four moves: the bishop comes out to c4, the queen to h5, and together they hit f7, which only the king defends. The most common trap in beginners’ games — and the easiest to refute if you know about the move g6.

A prophylactic pawn move (h6, g6 or a6) after castling, so that the king has an escape square and can’t be mated on the back rank. The habit of making luft in time saves dozens of games.

The four central squares — e4, d4, e5, d5. A piece in the centre attacks more squares: a knight on e4 controls eight squares, but in the corner only two. That’s why the fight for the centre starts from the very first move.

A position where the kings face each other with one square between them. Whoever has to move must give way. In pawn endgames, the opposition decides whether it’s a win or a draw.

A position where any move only makes things worse, but you can’t skip a move. The player is forced to harm their own position. It’s most often seen in the endgame.

A pawn with no enemy pawns in its way to the last rank — neither on its own file nor on the neighbouring ones. In the endgame such a pawn is worth more than a piece: either it is stopped, or it becomes a queen.

Developing a bishop onto the long diagonal by pushing the knight’s pawn: g3 and the bishop to g2 (or b3 and the bishop to b2). The bishop sweeps right across the board and also shields its own king.

In Russia, rating categories go from the 3rd junior category up to the 1st adult category, followed by Candidate Master (CM) and National Master. The Elo rating is a number that goes up after wins against strong opponents and down after losses. A child’s 1st category roughly corresponds to a rating of 1500–1700.
Free download

Workbooks for practice at home

Our coaches have put the materials we use in lessons into printable PDF workbooks. Print them out and practise with your child for 15 minutes a day.

  • Nothing to buy — no board or pieces needed, everything is solved on paper
  • Answers for parents are on a separate page at the end
  • No sign-up on the website — just an email address to send the files to
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How the pieces move

24 exercises · ages 5–7

Mate in one

40 positions · ages 6–10

Tactics: forks and pins

36 positions · ages 8–13

Game diary

score sheets for recording moves
Questions

Frequently asked questions about our materials

Yes. All the articles, interactive tools, analyses and the glossary are fully open — no sign-up, no subscription and no limits. We only need your email for the PDF workbooks: we have to send them somewhere.

The “How the pieces move” tool and the glossary are easy for children from age 5 to follow together with a parent. The articles on tactics and the endgame are aimed at roughly 8+. Every material in the catalogue has a level — go by that rather than age: a seven-year-old with a rating category will outpace a twelve-year-old beginner.

Up to 3rd category level — absolutely. Beyond that comes what is almost impossible to master on your own: calculating variations, evaluating positions and working on your own typical mistakes. That’s where you need someone who looks at your games specifically.

We add new material every week. Coming next: video lessons on YouTube and a section that looks at openings one at a time.

Yes, if it’s a non-commercial activity with children and you credit the source — Chess Prime. For schools and centres we have a separate B2B service with ready-made programmes.

The next step is practice with feedback. Book a free lesson: the coach will assess your child’s level and tell you what they in particular need to work on. There’s no obligation afterwards.

Materials give knowledge. A coach gives results

In a free lesson the coach will go through your child’s game, show their strengths and name two or three things that will lead to quick progress. 45 minutes, online, no obligation.

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